A gift every day
Open the farm every day and collect your gift. Every day in a row makes your streak one longer, and from day 7 every day pays the day-7 gift. Miss one day and your streak is kept, once a week; miss more and it starts over.
The coins grow with your level: the day’s coins × half your level. Days 3, 5 and 7 of every streak week also bring a 30-minute boost. VIP doubles the whole gift, the boost too. The table shows the coins at level 10 and at level 30.
| Day | Diamonds | Level 10 | Level 30 | Boost |
|---|---|---|---|---|
| 1 | 4 | 200 | 600 | – |
| 2 | 6 | 275 | 825 | – |
| 3 | 8 | 350 | 1,050 | |
| 4 | 10 | 425 | 1,275 | – |
| 5 | 12 | 500 | 1,500 | |
| 6 | 16 | 600 | 1,800 | – |
| 7 | 24 | 800 | 2,400 |
Daily challenges
Level 3 Three small goals every day. Each pays coins, 10 XP and diamonds: 2, 2, 4. Finish all three for a bonus of 60 and 15 XP. VIP doubles these rewards.
Delivery orders
Level 5 Customers ask for crops and goods and pay more than the market. Don’t like an order? Replace it for 5 diamonds.
| Order | Opens | Pays |
|---|---|---|
| Quick delivery | Level 5 | 25–40% more than the market |
| Village order | Level 8 | 45–70% more than the market |
| Special commission | Level 16 | 90–125% more than the market |
A new day
Gifts, challenges, orders and market prices refresh at 00:00 UTC.