Selling
- Prices change every day
At 00:00 UTC the market sets new prices. Most days a price stays close to normal; now and then it is much higher or lower. Today’s market pick is the item whose price rose most today, and the outlook shows tomorrow’s.
- Sell some or sell all
Choose how many to sell (on a phone: tap Pick amount), or sell all of one crop. The basket at the bottom shows what all your crops are worth.
- Your first sale pays double
On a new farm the Market pays twice for your first sale. Until then it shows the doubled prices.
- Goods pay more
Crops made into goods sell for more than the crops that went in. See Buildings and goods.
- Keep what you need
Orders and your family ask for crops and goods, and often pay more than the market. See Daily rewards and orders and Farm family.
How far prices move
| What | Lowest | Highest |
|---|---|---|
| Crops | 85% of normal | 115% of normal |
| Goods | 70% of normal | 160% of normal |
Every crop and good has its own price each day. The Market shows today’s price next to the normal one.
Shipping bin
Level 4 Put crops and goods in the shipping bin at the Market (To bin). They leave your Warehouse at once and are paid at 00:00 UTC. The price is fixed the moment you put something in: today's Market price plus 10%. The new prices after 00:00 do not change it. The bin holds 20 places and 5 more for every level, up to 500. Changed your mind? Take an item back out before midnight. Village goods sell at the Village market.
Farm stall
Level 19 Your stall earns coins by itself. Collect them from time to time. What it earns per level is in Farm helpers.
Warehouse
- Everything in one place
Everything you harvest and make is kept in your Warehouse, the big red barn by the road west of your fields: crops, goods, village goods and heirlooms. Each one takes one place. Coins, diamonds, seed packets, boosts and fish take no place. Tap the Warehouse, or the Warehouse line at the top of the Market, to see everything you have and how full it is.
- When it is full
Harvesting, collecting batches, the Seed Lab and starting the tractor’s Harvest job or night shift wait. Ripe crops stay on their fields and finished batches wait in their building: nothing is lost. One harvest or collect may go over the limit, so a field or a batch is never split.
- What always works
Planting, starting batches, selling and everything else keep working. Rewards, gifts, purchases, chores and a night shift that is already running always arrive, also in a full Warehouse. To make room, sell at the Market, use goods for batches, orders and upgrades, or upgrade the Warehouse.
- Almost full
From 90% full the Market button shows how full your Warehouse is, and Full once it is full.
Warehouse levels
Upgrades cost coins. From level 11 (farm level 108 and up) they also ask for master tools, planks and stone from the village, like the buildings past level 10. The Buildings discount boost halves the coins and goods of your next Warehouse upgrade too.
| Level | Places | Upgrade cost |
|---|---|---|
| 1 | 750 | Every farm starts here |
| 2 | 1,050 | 20,000 |
| 3 | 1,350 | 48,000 |
| 4 | 1,650 | 80,000 |
| 5 | 1,950 | 140,000 |
| 6 | 2,250 | 220,000 |
| 7 | 2,550 | 340,000 |
| 8 | 2,850 | 520,000 |
| 9 | 3,150 | 800,000 |
| 10 | 3,450 | 1,200,000 |
| 11 | 3,850 | 3,000,000, 1 master tools, 20 plank, 30 stone (level 108) |
| 12 | 4,250 | 4,000,000, 2 master tools, 40 plank, 60 stone (level 120) |
| 13 | 4,650 | 5,200,000, 3 master tools, 60 plank, 90 stone (level 140) |
| 14 | 5,150 | 6,800,000, 4 master tools, 80 plank, 120 stone (level 160) |
| 15 | 5,650 | 8,800,000, 5 master tools, 100 plank, 150 stone (level 180) |