Tractor
Level 18 The tractor does one job on every field that needs it. Fuel costs 12 a job, plus for every field 5% of what its crop usually sells for, at least 2 coins: wheat 2, pumpkin 10, sunflower 19. Planting also pays the seeds. Fertilize costs no coins, only the fertilizer.
- Plant
Your chosen crop on every empty field. It asks first, so you can check the crop.
- Water
Every crop that can still take water.
- Extra care
Every crop that is ready for it.
- Harvest
Every ripe field. It cannot start while your Warehouse is full; once it runs, it harvests every ripe field.
- Fertilize
Natural fertilizer on the growing crops you pick, 1 a field and no coins: 35% off its time left. It opens with the longest waits picked. See Fields and crops.
With diamonds the tractor does more. The tractor's diamond work counts for no challenges, events or leaderboards. What it brings in is yours, like any crop.
- Full care
Water and extra care for every growing crop at once, also outside their usual moments, so each ripens much sooner. 2 diamonds a crop. A crop that already had both is skipped.
- Night shift
For 8 hours the tractor does a round every hour: it harvests, plants your chosen crop, waters and gives care, also while you are away. The tractor card shows how it is doing.
Limits of the night shift
- One night shift a day, and it always lasts 8 hours.
- Its harvests go to your barn but give no XP, and they do not count as your harvests anywhere: not for quests, medals, challenges, events or leaderboards. Selling or using them later counts like any crop you sell or use.
- It plants with your coins. When they run out, it stops planting and only harvests, waters and gives care.
- A crop that grows longer than the shift is planted and cared for, but you harvest it yourself.
- It plants only on fields that are empty or harvested during the shift. The price counts every field, so before you start the tractor card warns you when fields stay full until after the shift, or when your crop brings in less than the lowest price.
- The price follows what it brings in with your crop on your number of fields: 1 diamond for every 250 coins of crops at today's market price, at least 1 a field. What grows on your fields or the coins you have do not change it. The button shows it before you start.
Silo research
Level 5 Better seeds: crops grow faster and seeds cost less. Every step and its price is in Fields and crops.
Farm stall
Level 19 Your stall earns coins by itself, every hour, also while you are away. It holds a day or two of earnings; when it is full it stops earning until you collect. Every finished estate chapter adds more coins an hour on top (see Estate and Valley).
| Level | Earns an hour | Holds | Next level |
|---|---|---|---|
| 1 | 36 | 24 h | 800 |
| 2 | 54 | 28 h | 1,920 |
| 3 | 72 | 32 h | 4,608 |
| 4 | 90 | 36 h | 11,059 |
| 5 | 108 | 40 h | 26,542 |
| 6 | 126 | 44 h | 63,701 |
| 7 | 144 | 48 h | 152,882 |
| 8 | 162 | 48 h | Top level |
Farm chores
Level 15 Small jobs that always pay coins and XP, and sometimes find a few crops too. Every time you do a chore its chance of finding them goes up by 4%, until it reaches its top: then the chore is mastered and the next one opens. After a chore it rests before you can do it again.
| Chore | Pays | Rests | Sometimes finds (chance) | To master |
|---|---|---|---|---|
| Clear the paths | 27 and 45 XP | 15 min | 2 Wheat 60% → 100% | 10 times |
| Fill the water troughs | 26 and 70 XP | 30 min | 2 Lettuce 40% → 80% | 10 times |
| Sort the seed boxes | 39 and 110 XP | 1 h | 2 Corn 35% → 60% | 7 times |
| Mend the orchard fence | 54 and 150 XP | 1 h 30 min | Apples 30% → 70% | 10 times |
| Restore the irrigation | 74 and 200 XP | 2 h 15 min | Cauliflower 25% → 65% | 10 times |
| Prepare the harvest fair | 80 and 260 XP | 3 h | Pumpkin 20% → 60% | 10 times |
- Clear the pathsMastered after 10 times
- Fill the water troughsMastered after 10 times
- Sort the seed boxesMastered after 7 times
- Mend the orchard fenceMastered after 10 times
- Restore the irrigationMastered after 10 times
- Prepare the harvest fairMastered after 10 times
A helping hand
Level 3 Four stops on the farm, each with a little job of three taps. Help at all four for a round bonus of 250 and 60 XP, then start a new round. After its job a stop rests 1 h.
Until level 10 the stops grow with your farm: a stop rests 6 minutes for every level of your farm, and its XP and the round bonus are a tenth of the full amount for every level. At level 3 a stop rests 18 minutes and pays 30%. The goods are always the same.
| Stop | Gives |
|---|---|
| Greenhouse | 3 Lettuce and 42 XP |
| Apiary | 3 Honey and 48 XP |
| Animal paddock | Natural fertilizer and 42 XP |
| Tool workshop | Animal feed and 48 XP |
Fishing pond
Level 4 Fish at the pond while your crops grow: open it from its pin over the pier, from Buildings or from More. Tap to cast, tap again when the float dips, then hold to reel and keep the fish in the green.
- 5 casts to start, then a new one every 20 minutes, up to 5 waiting.
- A cast is only used when you land a fish or let it go. A fish that gets away stays in the pond, a little more tired each time.
- Every fish pays coins (more for a heavier fish and at a higher level) and XP. The first of each kind pays 3 times its coins and 10 XP more.
- Today’s fish pays double coins. A perfect catch, where the fish never left the green, pays 20% more.
- The fish book keeps your heaviest of each kind. Catch all 8 kinds for 25 diamonds, once.
- Old Whiskers, the pond’s legend, is very rare, but your fish number 120 is him if you have not landed him yet.
- The pond has its own quests, from your first fish to a thousand. Fishing counts for no events, challenges or Family Chest.
| Fish | Chance | From level 20 | Weight | Coins at level 4 | XP |
|---|---|---|---|---|---|
| Minnow | 30% | 23.3% | 0.05–0.2 kg | 5–7 | 2 XP |
| Perch | 22% | 12% | 0.2–0.9 kg | 7–11 | 3 XP |
| Roach | 18% | 10% | 0.3–1.2 kg | 8–13 | 3 XP |
| Carp | 14% | 7% | 1.5–6 kg | 14–22 | 5 XP |
| Tench | 9% | 5% | 1–3.5 kg | 14–22 | 5 XP |
| Pike | 5% | 2.5% | 2–8 kg | 24–36 | 8 XP |
| Golden carp | 1.8% | 1.3% | 1–4 kg | 48–72 | 12 XP |
| Old Whiskers | 0.2% | 0.2% | 9–15 kg | 144–216 | 20 XP |
- Minnow30%0.05–0.2 kg5–72 XPFrom level 20: 23.3%
- Perch22%0.2–0.9 kg7–113 XPFrom level 20: 12%
- Roach18%0.3–1.2 kg8–133 XPFrom level 20: 10%
- Carp14%1.5–6 kg14–225 XPFrom level 20: 7%
- Tench9%1–3.5 kg14–225 XPFrom level 20: 5%
- Pike5%2–8 kg24–368 XPFrom level 20: 2.5%
- Golden carp1.8%1–4 kg48–7212 XPFrom level 20: 1.3%
- Old Whiskers0.2%9–15 kg144–21620 XPFrom level 20: 0.2%
Fish book page 2
Level 20 8 more kinds swim in the pond, on page 2 of the fish book. From then on the 16 kinds share the pond, so each of the first 8 comes less often, and a cast pays about what it did before.
- Catch all 16 kinds, on both pages, for 50 diamonds more, once: 75 diamonds in all. From then on a new cast comes every 15 minutes at your pond.
- The sturgeon, the pond’s giant, is very rare too, but one of your first 60 fish from level 20 is always a sturgeon.
| Fish | Chance | Weight | Coins at level 20 | XP |
|---|---|---|---|---|
| Rudd | 12% | 0.1–0.8 kg | 14–21 | 2 XP |
| Bream | 9% | 0.4–3.5 kg | 20–29 | 3 XP |
| Eel | 4.5% | 0.3–2.5 kg | 28–42 | 4 XP |
| Rainbow trout | 4% | 0.4–3 kg | 31–46 | 4 XP |
| Barbel | 4% | 1–5 kg | 31–46 | 4 XP |
| Zander | 2.5% | 1–7 kg | 50–76 | 7 XP |
| Koi | 2.5% | 1–5 kg | 90–134 | 10 XP |
| Sturgeon | 0.2% | 10–25 kg | 336–504 | 20 XP |
- RuddLevel 2012%0.1–0.8 kg14–212 XP
- BreamLevel 209%0.4–3.5 kg20–293 XP
- EelLevel 204.5%0.3–2.5 kg28–424 XP
- Rainbow troutLevel 204%0.4–3 kg31–464 XP
- BarbelLevel 204%1–5 kg31–464 XP
- ZanderLevel 202.5%1–7 kg50–767 XP
- KoiLevel 202.5%1–5 kg90–13410 XP
- SturgeonLevel 200.2%10–25 kg336–50420 XP