Farm helpers

Tractor, silo research, farm stall, chores and a helping hand.

Play free

Tractor

Level 18 The tractor does one job on every field that needs it. Fuel costs 12 a job, plus for every field 5% of what its crop usually sells for, at least 2 coins: wheat 2, pumpkin 10, sunflower 19. Planting also pays the seeds. Fertilize costs no coins, only the fertilizer.

  • Plant

    Your chosen crop on every empty field. It asks first, so you can check the crop.

  • Water

    Every crop that can still take water.

  • Extra care

    Every crop that is ready for it.

  • Harvest

    Every ripe field. It cannot start while your Warehouse is full; once it runs, it harvests every ripe field.

  • Fertilize

    Natural fertilizer on the growing crops you pick, 1 a field and no coins: 35% off its time left. It opens with the longest waits picked. See Fields and crops.

With diamonds the tractor does more. The tractor's diamond work counts for no challenges, events or leaderboards. What it brings in is yours, like any crop.

  • Full care

    Water and extra care for every growing crop at once, also outside their usual moments, so each ripens much sooner. 2 diamonds a crop. A crop that already had both is skipped.

  • Night shift

    For 8 hours the tractor does a round every hour: it harvests, plants your chosen crop, waters and gives care, also while you are away. The tractor card shows how it is doing.

Limits of the night shift

  • One night shift a day, and it always lasts 8 hours.
  • Its harvests go to your barn but give no XP, and they do not count as your harvests anywhere: not for quests, medals, challenges, events or leaderboards. Selling or using them later counts like any crop you sell or use.
  • It plants with your coins. When they run out, it stops planting and only harvests, waters and gives care.
  • A crop that grows longer than the shift is planted and cared for, but you harvest it yourself.
  • It plants only on fields that are empty or harvested during the shift. The price counts every field, so before you start the tractor card warns you when fields stay full until after the shift, or when your crop brings in less than the lowest price.
  • The price follows what it brings in with your crop on your number of fields: 1 diamond for every 250 coins of crops at today's market price, at least 1 a field. What grows on your fields or the coins you have do not change it. The button shows it before you start.

Silo research

Level 5 Better seeds: crops grow faster and seeds cost less. Every step and its price is in Fields and crops.

Farm stall

Level 19 Your stall earns coins by itself, every hour, also while you are away. It holds a day or two of earnings; when it is full it stops earning until you collect. Every finished estate chapter adds more coins an hour on top (see Estate and Valley).

LevelEarns an hourHoldsNext level
13624 h800
25428 h1,920
37232 h4,608
49036 h11,059
510840 h26,542
612644 h63,701
714448 h152,882
816248 hTop level

Farm chores

Level 15 Small jobs that always pay coins and XP, and sometimes find a few crops too. Every time you do a chore its chance of finding them goes up by 4%, until it reaches its top: then the chore is mastered and the next one opens. After a chore it rests before you can do it again.

ChorePaysRestsSometimes finds (chance)To master
Clear the paths27 and 45 XP15 min2 Wheat 60% → 100%10 times
Fill the water troughs26 and 70 XP30 min2 Lettuce 40% → 80%10 times
Sort the seed boxes39 and 110 XP1 h2 Corn 35% → 60%7 times
Mend the orchard fence54 and 150 XP1 h 30 minApples 30% → 70%10 times
Restore the irrigation74 and 200 XP2 h 15 minCauliflower 25% → 65%10 times
Prepare the harvest fair80 and 260 XP3 hPumpkin 20% → 60%10 times
  • Clear the paths
    27 and 45 XPRests 15 min2 Wheat 60% → 100%
    Mastered after 10 times
  • Fill the water troughs
    26 and 70 XPRests 30 min2 Lettuce 40% → 80%
    Mastered after 10 times
  • Sort the seed boxes
    39 and 110 XPRests 1 h2 Corn 35% → 60%
    Mastered after 7 times
  • Mend the orchard fence
    54 and 150 XPRests 1 h 30 minApples 30% → 70%
    Mastered after 10 times
  • Restore the irrigation
    74 and 200 XPRests 2 h 15 minCauliflower 25% → 65%
    Mastered after 10 times
  • Prepare the harvest fair
    80 and 260 XPRests 3 hPumpkin 20% → 60%
    Mastered after 10 times

A helping hand

Level 3 Four stops on the farm, each with a little job of three taps. Help at all four for a round bonus of 250 and 60 XP, then start a new round. After its job a stop rests 1 h.

Until level 10 the stops grow with your farm: a stop rests 6 minutes for every level of your farm, and its XP and the round bonus are a tenth of the full amount for every level. At level 3 a stop rests 18 minutes and pays 30%. The goods are always the same.

StopGives
Greenhouse3 Lettuce and 42 XP
Apiary3 Honey and 48 XP
Animal paddockNatural fertilizer and 42 XP
Tool workshopAnimal feed and 48 XP

Fishing pond

Level 4 Fish at the pond while your crops grow: open it from its pin over the pier, from Buildings or from More. Tap to cast, tap again when the float dips, then hold to reel and keep the fish in the green.

  • 5 casts to start, then a new one every 20 minutes, up to 5 waiting.
  • A cast is only used when you land a fish or let it go. A fish that gets away stays in the pond, a little more tired each time.
  • Every fish pays coins (more for a heavier fish and at a higher level) and XP. The first of each kind pays 3 times its coins and 10 XP more.
  • Today’s fish pays double coins. A perfect catch, where the fish never left the green, pays 20% more.
  • The fish book keeps your heaviest of each kind. Catch all 8 kinds for 25 diamonds, once.
  • Old Whiskers, the pond’s legend, is very rare, but your fish number 120 is him if you have not landed him yet.
  • The pond has its own quests, from your first fish to a thousand. Fishing counts for no events, challenges or Family Chest.
FishChanceFrom level 20WeightCoins at level 4XP
Minnow30%23.3%0.05–0.2 kg5–72 XP
Perch22%12%0.2–0.9 kg7–113 XP
Roach18%10%0.3–1.2 kg8–133 XP
Carp14%7%1.5–6 kg14–225 XP
Tench9%5%1–3.5 kg14–225 XP
Pike5%2.5%2–8 kg24–368 XP
Golden carp1.8%1.3%1–4 kg48–7212 XP
Old Whiskers0.2%0.2%9–15 kg144–21620 XP
  • Minnow
    30%0.05–0.2 kg5–72 XP
    From level 20: 23.3%
  • Perch
    22%0.2–0.9 kg7–113 XP
    From level 20: 12%
  • Roach
    18%0.3–1.2 kg8–133 XP
    From level 20: 10%
  • Carp
    14%1.5–6 kg14–225 XP
    From level 20: 7%
  • Tench
    9%1–3.5 kg14–225 XP
    From level 20: 5%
  • Pike
    5%2–8 kg24–368 XP
    From level 20: 2.5%
  • Golden carp
    1.8%1–4 kg48–7212 XP
    From level 20: 1.3%
  • Old Whiskers
    0.2%9–15 kg144–21620 XP
    From level 20: 0.2%

Fish book page 2

Level 20 8 more kinds swim in the pond, on page 2 of the fish book. From then on the 16 kinds share the pond, so each of the first 8 comes less often, and a cast pays about what it did before.

  • Catch all 16 kinds, on both pages, for 50 diamonds more, once: 75 diamonds in all. From then on a new cast comes every 15 minutes at your pond.
  • The sturgeon, the pond’s giant, is very rare too, but one of your first 60 fish from level 20 is always a sturgeon.
FishChanceWeightCoins at level 20XP
Rudd12%0.1–0.8 kg14–212 XP
Bream9%0.4–3.5 kg20–293 XP
Eel4.5%0.3–2.5 kg28–424 XP
Rainbow trout4%0.4–3 kg31–464 XP
Barbel4%1–5 kg31–464 XP
Zander2.5%1–7 kg50–767 XP
Koi2.5%1–5 kg90–13410 XP
Sturgeon0.2%10–25 kg336–50420 XP
  • RuddLevel 20
    12%0.1–0.8 kg14–212 XP
  • BreamLevel 20
    9%0.4–3.5 kg20–293 XP
  • EelLevel 20
    4.5%0.3–2.5 kg28–424 XP
  • Rainbow troutLevel 20
    4%0.4–3 kg31–464 XP
  • BarbelLevel 20
    4%1–5 kg31–464 XP
  • ZanderLevel 20
    2.5%1–7 kg50–767 XP
  • KoiLevel 20
    2.5%1–5 kg90–13410 XP
  • SturgeonLevel 20
    0.2%10–25 kg336–50420 XP

Ready to start your own farm? It’s free to play.

Play Harvest Tycoon